Cluster summary

Tyr
Tech + 0 (Exploring system) Env + 2 (Garden + several survivable) Res + 1 (Rich)

Aspects: - barbarians at the gates - trade guild runs system commerce

Gliese
Tech + 1 (Exploiting system) Env + 1 (Garden + hostiles) Res -2 (Imports)

Aspects: - rising tide - monsters from the deep

Bayou
Tech + 2 (slipstream use) Env + 2 (garden and several survivable) Res + 0 (sustainable)

Aspects: - Interstellar tech program/Let's go slipstream mastery! (We're still pretty alone out here) - Real estate boom

New Aztlan
Tech + 0 (exploring) Env + 0 (garden - and barrens?) Res + 1 (rich)

Aspects: -export-driven at expense of system's commonwealth -lots of speculating!

Tigris
Tech + 0 (Exploring the system) Env + 2 (One Garden and several survivable worlds) Res + 2 (One significant export)

Aspects: Corporate Caste System Carving Holes in the Jungle

Loki
Tech + 1 (Exploiting the system) Env -1 (Survivable world) Res + 1 (Rich)

Aspects: Outrageous Fortune When All You Have is a Hammer...

New Denali
Tech + 0 (Exploring the system) Env + 1 (Rich) Res + 0 (sustainable)

Aspects: -Standing on the shoulders of giants -Intellectual piracy

Yggdrasil
Tech + 2 (slipstream use)

Env + 0 (garden - and barrens?)

Res + 2 (One significant export)

Aspects: -Virtual seduction -The new masters and the old

Slipstreams
A primary Slipstream path connects the systems through Tyr, Gliese, Bayou, N. Aztlan, Tigris, Loki, N. Denali, and Yggdrasil; a secondary path also links Gliese directly to N. Aztlan.